My submission in the sci-fi category for CG Trader awards.
Render in Daz Studio 2017. Rocks modeled in Zbrush, postwork in Photoshop.
Participant of CGTrader awards.
Image link: DarkLight [1200 x 1942]
Link to website: CGTrader
Work-in-progress, testing out a few ideas.
I started with a rough basic shape in Maya and then continued modeling in Zbrush.
Render in Substance Painter, 2017.
Render in Daz Studio, postwork in Photoshop.
Image link: Large [1200 x 1942]